(U dont need Scripting for em, but u have to learn some Commands to use em). The Message System could be more Advanced, but also with that, there are Message System Scripts available.
You will have simple Gameplay thats a Limitation, but with that Gameplay Games in theĨ0er and 90er had great success, cause features are not all. In that cases i just Ask in Forums for Help. I only can complain about some Event commands that could be more flexible.īut with some Lines of RGSS3 (Not realy Scripting) u get what u want. More than he is ment to do.So its a proof of Flexibility for Advanced Users. But its a good example that RPG Maker can do Ok i heard about a Jump and Run Script, but that are only stuff where people showed that that Limitation could be broken with effort and good Scripting knowledge but still its not the kind of Game that RPG Maker is suposed to make. You are mostly Limited in that way, that RMVX-Ace is for 2D RPGs. Pardon my ignorance in advance if that is the case. NOTE: Again, I'm very new to RMVXA so I could be very off with my assumptions here. I would have loved to have the ability to change a few things up here and there. The interface is very user-friendly to be sure, but it isn’t all that feature rich. While I’m happy with the game engine, I wish there was an API for the editor itself. Other than, perhaps, the graphics handling and a few other things, most of it should be relatively simple to tailor to your needs.
#Rpg maker vx ace demo limitations code#
Even the code defined in the RGSS dll can be easily altered due to Ruby’s reflective capabilities. You often see people claiming that RPG Maker is only a beginner’s tool - that it is of little use to anyone else - but what are the actual limitations of the current engine? I'm still very much in the learning phase right now and am curious.Īfter glancing through the scripts the other day, I was pleasantly surprised over how most of it is soft coded and very convenient to build upon.